Day four of my first #projects log.
I learned about #unity #netcode, the cubes synchronise their positions over the wire.
Found an amazing starter kit made by an ex-Microsoft MVP person.
https://github.com/dilmerv/UnityMultiplayerPlayground
It helped a lot to understand #ServerRPC.
Now my teammate will put all our knowledge to a practical test and build a ServerPlayer entity which shall translate the inputs from the clients to the server in order to update the state of the physics simulation and the game.
Fifth day of my first #projects log.
Today's goal is to make a multi-agent networked player control in #unity3d.
Sometimes projects we make teach us fundamental things, and sometimes they teach us some gotchas. A gotcha I learned today is that in #unity, you can have a TextMeshPro which is a UI component and one that is a 3D component. There is no way to distinguish between those after you add them to a scene. So you'd better remember or label which one's which.