@dpwiz I think that it would be cool to have an RTS that is an actual *strategy*, not macro/micro circkejerk.
@dpwiz btw, have you seen my note on the general ideas for fixing the snowballing issue in civilization? I think that if you make a true strategy RTS, you'll have to also keep snowballing and early advantage impacts in check.
@jonn I vaguely remember something like this. Care to post the link again?
But, isn’t snowballing is the essence of strategy? Press the advantage while you can, so you can “can” later too 😄
@dpwiz
> Care to post the link again?
gemini://soviet.circumlunar.space/~sweater/hindsight/2021-06-02-the-problem-with-civilization-game.gmi
It's not much of a principled game design study, but more of some ideas applicable for Civ 6-like game exactly.