heard about the inform programming language, it seems very cool but
would i be giving up much functionality if i wrote stories in inform 6 instead of 7? its syntax looks a lot more approachable, i like to have a mental model of how the parser wants me to write things and i'm having trouble wrapping my head around the almost-english-but-not syntax that inform 7 has
#interactivefiction
@w here's a small game I wrote as part of a birthday present for my ex: https://github.com/cognivore/107.inform/blob/main/Source/story.ni
I loved working on it, felt so decadent and weird! But also, not that I use some libraries by Emily Short and others.
BTW! Did you play Counterfeit Monkey? It's so good.