Catching up with vacation. January 10th entry: the ALPHA2 version of the Character Creation double-sided index card.

January 12th entry: "an elementalist" feature collection. Single-sided index card.

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Wrapping it up for the day, will do my best to catch up with "ongoing" by posting content over the course of this week.

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January 13th supporting entry. "A Deckhand" feature collection. An single-sided index card.

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January 14th supporting entry. A meso-american inspired spy feature collection. An single-sided index card.

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January 15th supporting entry. Wolffolk, morale, fear and charm. A double-sided feature collection along with some game rules.

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January 16th supporting entry. Necromancer feature collection, appropriately, hosts -inspired turn rules on the other side of the index card.

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That's it for the day, sorry for lack of thorough proof-reading, but in the spirit of , I'm just putting things out there, hopefully for others to pick up and play with.

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Let's see, we got a Jan 28th entry yesterday, gotta remember that while I publish my backlog. Anyway, for Jan 17th entry, I do a double time travel trick and give you the most current edit of the "Turns" card based on hazard system, after the feedback from... ...**players**! (Yup, I test my content as I go in the vein of and ).

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Here's my Jan 18th entry. Grapple mechanics made fun in . No opposed rolls, just difficult martial artist (strength) checks and still a fun and meaninful tactical mini-game! And, in the best tradition of , some combat moves that are relevant to the rules.

Supporting Jan 19th entry!

Brawler and . Note how flanking doesn't give any bonuses out of the box, but if players want to play with it, here are the rules for them to enjoy. They can design abilities that rely or become better with flanking!

Also, bind and wind (which is a very principled medieval fencing move!) is the first rule in that refers to a rule that's on another non-core card 🤫

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Here's a Jan 20th entry, also part of . This one features and rules as well as a full statement of opportunity attack rules.

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Jan 21st entry.

A very important "additional bonus" mechanic building upon the core "bonus to something" mechanic.

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