Catching up with #dungeon23 vacation. January 10th entry: the ALPHA2 version of the Character Creation #IcyNSR double-sided index card.
January 11th #dungeon23 entry: an #IcyNSR feature collection. Single-sided index card "a digger".
Wrapping it up for the day, will do my best to catch up with "ongoing" by posting #IcyNSR content over the course of this week.
January 13th supporting #dungeon23 entry. "A Deckhand" feature collection. An #IcyNSR single-sided index card.
January 14th supporting #dungeon23 entry. A meso-american inspired spy feature collection. An #IcyNSR single-sided index card.
January 15th supporting #dungeon23 entry. Wolffolk, morale, fear and charm. A double-sided #IcyNSR feature collection along with some game rules.
January 16th supporting #dungeon23 entry. Necromancer feature collection, appropriately, hosts #Necropraxis-inspired turn rules on the other side of the index card.
That's it for the day, sorry for lack of thorough proof-reading, but in the spirit of #dungeon23, I'm just putting things out there, hopefully for others to pick up and play with.
Let's see, we got a Jan 28th entry yesterday, gotta remember that while I publish my #dungeon23 backlog. Anyway, for Jan 17th entry, I do a double time travel trick and give you the most current edit of the "Turns" card based on #Necropraxis hazard system, after the feedback from... ...**players**! (Yup, I test my content as I go in the vein of #LeanStartup and #Agile).
Here's my #dungeon23 Jan 18th entry. Grapple mechanics made fun in #IcyNSR. No opposed rolls, just difficult martial artist (strength) checks and still a fun and meaninful tactical mini-game! And, in the best tradition of #IcyNSR, some combat moves that are relevant to the rules.
#Dungeon23 Jan 21st entry.
A very important "additional bonus" mechanic building upon the core "bonus to something" mechanic.