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Let's put it like this: I really like what these designers are doing, this is why I strongly suggest people check out warchestonline.com/ and donate to whomever is running the servers.

QT fedi.snepi.space/objects/81b82

So like... People are against neural networks and LLMs because they often spew nonsense. In the universe where this document exists. Alrighty!

@trollishdelver bought! I wonder if it's inspired by other game mechanics. I want to make a commercial ruleset for a tactical card game inspired by , but a bit better under my design constraints.

TIL about the Klop Fixed point combinator and uhhh what the fuck

Yk = (L L L L L L L L L L L L L L L L L L L L L L L L L L)
L = λabcdefghijklmnopqstuvwxyzr. (r (t h i s i s a f i x e d p o i n t c o m b i n a t o r))

The only good thing about this war is that russia is increasing a communist rhetoric while clearly being a fascist-isomorphic country. Thus, we once again learn that it's not just ok to punch a nazi; it's also ok to punch a commie.

@Mediagazer not sure it's a can of worms Getty wants to open.

@chan яхт клуб здорового человека: merveilles.town/about100r.co/site/home.html, …

яхт клуб курильщика: криптодолбёбы за фантики катаются на яхтах воров.

стволы купить не забудьте чтобы когда вас будут выпижживать наконец из Черногории вы ушли на своих условиях.

oh wait. это же с вашего флага идея, а так по вам можно ходить хоть в тапках, хоть без.

спасибище за годноту, @kirill
146-процентный кринж.

@evan I can't choose an option. TTRPGs are emergent games about dangerous environments. Assuming D&D is a TTRPG, character death is proportional to the risk the group takes.

@jonn There must be something off. It should open immediately. LSP catches up after a while yes, but until then you should already be able to work

WTF! Maybe due to , but can't open a 666KB small rust module in reasonable time.

A bit embarassing.

Mission 2 was meant to be a carnage, but I have utilized my close range machine gunners and the guide from platoon B to deploy snipers at the end of round 2 and win with the full route on turn 1 of round 3. I lost a regular army machine gunner as the result, but gained control of the Northern Reach. With the nazis fleeing, it's up to me to convert more mobile elite force with a better morale into a decisive victory, running away with the campaign.

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Mission 1 was really important... The opponent was focusing on my AT gun and I have played along by bolstering it once. Damage was inflicted twice to it, and the rest of the damage was inflicted to both of the buildings where I places my machine guns and snipers. What I did was I leveraged the fact that I've only killed reservist rifles to snipe high impact units of my opponent and then, after drawing poorly, went all in on winning the initiative to forfeit.

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Played two Northern Reach missions of the campaign. I play as the bad guys, whereas my friend is playing as the worse guys.

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